Video games : from concept to consumer
(Book)

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LocationCall NumberStatus
Southwest La Plata Library District - Sunnyside (C592.sw) - NONFICTIONJ 794.80 CunOn Shelf

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More Details

Format
Book
Physical Desc
64 pages : ill. (some col.) ; 24 cm.
Language
English
Accelerated Reader
MG
Level 7.2, 2 Points
Lexile measure
1130

Notes

Bibliography
Includes bibliographical references (p. 61) and index.
Description
Explores the video game industry and what it takes to create video games.
Target Audience
8.9,Follett Library Resources
Target Audience
5-8,Follett Library Resources
Target Audience
1130,Lexile.

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Citations

APA Citation, 7th Edition (style guide)

Cunningham, K. (2014). Video games: from concept to consumer . Children's Press, an imprint of Scholastic Inc..

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Cunningham, Kevin, 1966-. 2014. Video Games: From Concept to Consumer. Children's Press, an imprint of Scholastic Inc.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Cunningham, Kevin, 1966-. Video Games: From Concept to Consumer Children's Press, an imprint of Scholastic Inc, 2014.

MLA Citation, 9th Edition (style guide)

Cunningham, Kevin. Video Games: From Concept to Consumer Children's Press, an imprint of Scholastic Inc., 2014.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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