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As the war with the dragons intensifies, all eyes are turning to Titan Valley for help. A dragon sanctuary unlike any of the others, this one is home to enslaved dragons ruled by the powerful Giant Queen, one of the five monarchs of the magical world. In addition, it houses the arena for the Titan Games, a series of gladiator-style battles presided over by none other than Humbuggle, the demon who stole Sethś memories! Seth is seeking for his memories....
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Description
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. To thwart the Sphinx's designs and find a safe home for the five artifacts, Kendra, Seth, and the Knights of the Dawn must venture far beyond the walls of Fablehaven in...
Author
Description
Two hidden artifacts have been found. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Desperate to stop them, Kendra discovers the location of the key to a vault housing one of the artifacts in Patton's Journal of Secrets. To retrievet the key, the Knights of the Dawn must enter a death trap--a dragon sanctuary called Wyrmroost. Will anyone who enters the sanctuary make it out alive? Or have Kendra...
Author
Description
"Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice--but is he a traitor? Inside the quiet Box, Vanessa might have...
Author
Description
Grandpa Sorenson has invited three specialists to Fablehaven, a refuge for mythical and magical creatures, to help protect the land from the Society of the Evening Star, an ancient organization determined to possess an artifact of great power and deadly danger to Fablehaven and the world.
Author
Description
The magical preserve Fablehaven provides refuge to numerous mystical species: centaurs, trolls, satyrs, ogres, fairies, minotaurs, brownies, imps, nymphs, and many others. But some beings are too large and powerful to be confined to regular enchanted refuges. These mightiest of creatures dwell inside the dragon sanctuaries.