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"Forty fun and rewarding activities encourage children to shape their everyday imaginings into rich narratives. Doing craft projects specially designed to jump-start storytelling, kids draw, play with words, explore the outdoors, and create characters and settings with everything from found stones to rubber stamps. Their crafty play prompts memorable stories that the whole family or class will love to hear and read" --P. [4] of cover.
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We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make?
Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the...
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Do public library storytimes make a difference in helping children learn to read? Whether or not your funding depends on it, you need to prove that your programs do make a difference. In 2009 the iSchool of the University of Washington was awarded grants to assess the impact of early literacy storytimes in public libraries. One result: Project VIEWS2 launched "Supercharged Storytimes. Where will their experiences take you?