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On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have...
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"Echo Valley, Colorado, is a place where the natural beauty of a stunning river valley meets a budding hipster urbanity. But when an internet stalker is revealed to be a cold-blooded killer in real life the peaceful community is rocked to its core. It should have been an open-and-shut case: the suicide of Tye Horton, the designer of a cutting-edge video game. But Detective Jo Wyatt is immediately suspicious of Quinn Kirkwood, who reported the death....
4) Atlas alone
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Six months after she left, Dee is struggling to manage her rage toward the people who ordered the nuclear strike that destroyed Earth. She's trying to find those responsible, but she's not getting very far alone. A dedicated gamer, Dee is endeavoring to discover a mersive good enough to enable her to escape her trauma. When she is approached by a designer who asks her to play test his new game, she hopes it will be what she needs--but it isn't like...
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Throughout his entire career, Taro Yoko has always felt disheartened by the image of humanity reflected in most big-budget video games, which propose the use of firearms as the principal means of action. Through his own work, from Drakengard to NieR: Automata, this artist attempts to explore the reasons behind our strange fascination with conflict. In this book we explore the contours of his games, the behind-the-scenes of their development, the...
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"From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer--he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry--Bioshock,...
8) Guns akimbo
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"Miles's nerdy existence as a video game developer takes a dramatic turn when he inadvertently gets caught up as the next contestant with SKIZM, an underground gang livestreaming real-life death matches. While Miles excels at running away from everything, that won't help him outlast Nix, a killer at the top of her game." --conainer
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"In this engaging biography, readers will learn about the designer of Pokm̌on, Satoshi Tajiri. Follow the story of Tajiri as he founds Game Freakmagazine which turned into Game Freak video-game development company and the creation of the Pokm̌on video games, trading cards, television series, and Pokm̌on Go! Sidebars, historic photos, and a glossary enhance readers' understanding of this topic. Additional features include a table of contents, an...
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An engaging book based on the incredible true story of a Jewish refugee who pioneered home video games and launched a worldwide obsession. Do you ever wonder how video gaming was invented? What came before your PlayStation or Xbox? This is the story of Ralph Baer, a refugee from Nazi Germany, who used his skills--and a lot of ingenuity and persistence--to make life a little more fun. Television was new when Ralph returned from serving in World War...
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Sloane Cooper is up for her dream job as a designer for a top video game company. During the interview, though, she somehow promises the all-male panel that she’ll remain single and fully dedicated to the work. It’s actually fine—after her last boyfriend cheated on her, she vowed to focus on her career anyway. Enter Charlie, aka Hot Neighbor Guy, a near-stranger who shocks her with the offer of an all-inclusive trip to a Turks and Caicos resort....
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Looks at the of life of Satoshi Tajiri, the creator of Pokémon.
In this title, readers will learn about the designer of Pokémon, Satoshi Tajiri. Follow the story of Tajiri as he founds Game Freak magazine which turned into Game Freak video-game development company and the creation of the Pokémon video games, trading cards, television series, and Pokémon Go!
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A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives, from the New York Times best-selling author of The Storied Life of A.J. Fikry.
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"Suzukaze Aoba may look like a middle schooler, but she's actually a character designer fresh out of high school. Not only is she working for the company that put out one of her favourite games, she also gets to spend her days modeling and creating characters. Follow her adorable shenanigans in this 4-panel slice of life as she learns the ropes of the industry and gets to know her co-workers."--Publisher description.