Catalog Search Results
1) Insignia
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Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
2) Idlewild
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Upon waking up with no memory, a young man is plagued with finding out his past, figuring out whom from his past he can trust, and solving the question of who is trying to kill him.
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They were best friends, driven by one shared vision - to rule the world of virtual reality games. Cill, hard-edged and beautiful, Var and Benny, brains and business acumen, and Bart, the genius behind the idea. Their newest invention, developed to transport the player into a fantastical virtual world, is just about to be launched. Then, suddenly, Bart is found brutally killed, defeated by their own game. Their close-knit group is torn apart. Who could...
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The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box--if Michael can figure out who his friends really are.
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Uncle Dan Hunter is taking his virtual reality program public, and thirteen-year old Carter and his cousin Isabelle are helping him demonstrate the suits at a children's bookstore--but when a blackout fuses Wind in the willows with Peter Pan, Carter has battle pirates and weasels to rescue the two children trapped in the suits.
12) Realm of mystics
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A teenager awakens in a fantasy game with three other players, and they must learn to play quickly in order to escape the strange, virtual world.
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Until now Uncle Dan has only used classic books in his program, so being commissioned to turn a new manuscript into a virtual reality world sounds exciting--but while they are testing the program, Isabelle realizes that the book is plagiarized from The purloined letter, and it is up to Carter to teach the author a lesson.
16) Catalyst
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"Tom Raines and his friends return to the Spire for their third year as superhuman government weapons, but the rules have been changed and Tom's training is put to the test"--
17) Safe zone
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Shocked to wake up in the middle of a virtual reality video game, a boy and his partner must work their way through an apocalyptic city to the safe zone, avoiding zombie attacks at any cost.
19) Ready player two
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"Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious...